Introduction
Rafael Sabatini’s ‘Scaramouche’ is the tale of Andre-Louis Moreau, a young lawyer of no great convictions who becomes caught up in the French Revolution of 1789 through loyalty to a friend. The novel opens by placing Moreau against his family background — a difficult matter, though Breton gossip thinks it has got it all worked out.
HE was born with a gift of laughter and a sense that the world was mad. And that was all his patrimony.
His very paternity was obscure, although the village of Gavrillac had long since dispelled the cloud of mystery that hung about it. Those simple Brittany folk were not so simple as to be deceived by a pretended relationship which did not even possess the virtue of originality. When a nobleman, for no apparent reason, announces himself the godfather of an infant fetched no man knew whence, and thereafter cares for the lad’s rearing and education, the most unsophisticated of country folk perfectly understand the situation.
And so the good people of Gavrillac permitted themselves no illusions on the score of the real relationship between Andre-Louis Moreau — as the lad had been named — and Quintin de Kercadiou, Lord of Gavrillac, who dwelt in the big grey house that dominated from its eminence the village clustering below.
Précis
Rafael Sabatini introduces us to Andre-Louis Moreau, the hero of his novel ‘Scaramouche’. We hear that apart from a sense of fun and a certain cynicism, he had no inheritance, not even a father, but was brought up with a Breton nobleman in Gavrillac as his godson. The townsfolk inferred a closer relationship, but Sabatini hints they were mistaken. (59 / 60 words)
Rafael Sabatini introduces us to Andre-Louis Moreau, the hero of his novel ‘Scaramouche’. We hear that apart from a sense of fun and a certain cynicism, he had no inheritance, not even a father, but was brought up with a Breton nobleman in Gavrillac as his godson. The townsfolk inferred a closer relationship, but Sabatini hints they were mistaken.
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Variations: 1.increase the length of this precis to exactly 65 words. 2.reduce the length of this precis to exactly 55 words. 3.introduce one of the following words into the precis: although, just, or, since, unless, until, whereas, whether.
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Tags: Extracts from Literature (614) Extracts from Fiction (113) Fiction (145) First Lines (5) French Revolution (19) Rafael Sabatini (2) Scaramouche (novel) (2)
Word Games
Sevens Based on this passage
Suggest answers to this question. See if you can limit one answer to exactly seven words.
What made Andre-Philippe believe the world was mad?
Suggestion
Nothing, it was his own natural instinct. (7 words)
Variations: 1.expand your answer to exactly fourteen words. 2.expand your answer further, to exactly twenty-one words. 3.include one of the following words in your answer: if, but, despite, because, (al)though, unless.
Spinners Find in Think and Speak
For each group of words, compose a sentence that uses all three. You can use any form of the word: for example, cat → cats, go → went, or quick → quickly, though neigh → neighbour is stretching it a bit.
This exercise uses words found in the accompanying passage.
1 Paternity. Reason. Themselves.
2 Dominate. Perfect. So.
3 Born. Dwell. Infant.
Variations: 1. include direct and indirect speech 2. include one or more of these words: although, because, despite, either/or, if, unless, until, when, whether, which, who 3. use negatives (not, isn’t, neither/nor, never, nobody etc.)
Statements, Questions and Commands Find in Think and Speak
Use each word below in a sentence. Try to include at least one statement, one question and one command among your sentences. Note that some verbs make awkward or meaningless words of command, e.g. need, happen.
This exercise uses words found in the accompanying passage.
1 Sense. 2 Permit. 3 Announce. 4 Cloud. 5 Man. 6 Reason. 7 Care. 8 Possess. 9 People.
Variations: 1. use a minimum of seven words for each sentence 2. include negatives, e.g. isn’t, don’t, never 3. use the words ‘must’ to make commands 4. compose a short dialogue containing all three kinds of sentence: one statement, one question and one command
High Tiles Find in Think and Speak
Make words (three letters or more) from the seven letters showing below, using any letter once only. Each letter carries a score. What is the highest-scoring word you can make?
Your Words ()
Show All Words (33)
Coated. (9) Cadet. (8) Acted. (8) Dace. (7) Coed. (7) Code. (7) Coda. (7) Aced. (7) Taco. (6) Doc. (6) Cote. (6) Cod. (6) Coat. (6) Cad. (6) Toed. (5) Toad. (5) Dote. (5) Date. (5) Data. (5) Cot. (5) Cat. (5) Act. (5) Ace. (5) Ted. (4) Ode. (4) Dot. (4) Doe. (4) Ado. (4) Toe. (3) Tea. (3) Oat. (3) Eat. (3) Ate. (3)
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